
Mouse over to reveal spoilers The pattern can be found somewhere else nearby. Mouse over to reveal spoilers Check the markings on the pillars closely, how are they different from each other? Mouse over to reveal spoilers Move the electrified blocks to turn the batteries on, forming a certain pattern. Mouse over to reveal spoilers You have to click the pillars in a certain order. Mouse over to reveal spoilers Click the mushroom in the order of the colors of the rainbow. Mouse over to reveal spoilers Pay attention to the different mushroom that spawn on this land. Mouse over to reveal spoilers There are two components to this puzzle, look around! Touch to reveal spoilers. Please head to the community portal to discuss whether this wiki should merge with Fandom's Forager community. Gamepedia and Fandom have joined forces and our combined teams would like to encourage all Forager fans to unite work together. Getting started What is Tcl? Tcl in the wild Major applications.Online Solver Video Solution. Maybe disabling the Solve- and Hint-buttons on big boards would prevent such crashes and frustration for players. It looks like it consumed all the memory, and finally crashed after about half an hour Boards of size 5x4 can still be solved it may need minutesbut 7x3 needs about 10 minutes. HJG For big boards, like 5x5, 6圆, 7x7, or 7x10, Tcl even crashes: 5x5: alloc: could not allocate new objects 6圆: alloc: could not allocate new objects 7x7: Not enough memory to allocate list 7x unable to alloc bytes This application has requested the Runtime to terminate it in an unusual way. Maybe an alternative approach would work better, e. Also, proc InitBoard currently just puts random values into each cell.įor some boardsizes e. The solver can find some solutions for 5x5 in reasonable time, but 4x5 and maybe 7x3 is the maximum that can be handled safely. HJG : I added buttons to cycle thru some canned puzzles, changed the board to be drawn in alternate colors based on boardsize, and disabled the solver for big gameboards to prevent it from crashing with an exception for the stored puzzles.

The solver does a BFS and can be time consuming for large size boards. KPV : Added a "Hint" button which first does a search find the solution then displays one of the lights which needs to be toggled. One interesting quirk is that it doesn't matter the order of toggling lights needed to reach the solution-the solution is commutative.

The board consists of a lattice of lights which can be turned on and off.
